The most important part is...
#HortaForDOff was a success!
Tribble notes have been updated. The important part:
"All discounts in the Dilithium Mine have been improved:
Tier 1 4%
Tier 2 9%
Tier 3 15%"
Still doesn't seem like it actually offsets the new costs, but it's less ridiculous than it was.
Last edited by tsurutafan01; 06-19-2013 at 12:14 AM.
1) I understand from the Gates of Sto'Vo'Kor DStahl interview (I could not be present) that they will soon be reducing the amount for projects period (supposedly).
2) I think this will also make it a little easier for us to grind dilithium as individuals for projects.
Maybe so but I've really been at the outer limits of sanity for grinding personally as is. For me that means 5 characters, four of which are running a bajillion DOFF assignments between them, and one of which I focus more on actually playing almost every day. I banked a LOT of Zen through the exchange going into Legacy of Romulus so I could get all the toys I wanted (and before that I through the exchange ground out a 5K Odyssey bundle). And I don't regret doing that, but it's not something I want to keep up forever. It helped that at the time, the fleet I'd been in through most of that was dying, so I didn't have to think about splitting anything between myself and a fleet.
To be honest I might even be cutting back. I refuse to let any MMO become a job (which is one of my core dislikes of the genre to begin with), and I should probably play more just for fun and not worry about it so much. The dilithium exchange is currently running at pretty fair numbers where I can probably bank 750 Zen a week for a little bit (I want to build up a reserve so that if something nice comes out I don't have to wait too long on getting it) and still have a nice chunk for the fleet.
Anyway, in a way I wish the pre-talk had just been "there's a new holding coming". The whole "this will ease the fleet burden" talking point had me thinking silly thoughts, like a fleet tree that didn't use Dil for contributions. Maybe that was a dumb thought. But if it had just been "new holding", I'd probably be more enthused for this. As just a new holding, it's fine.
Last edited by tsurutafan01; 06-19-2013 at 04:31 AM.
So in summary:
•The engineering consoles look like they obsolete all other engineering consoles. Unlike the science consoles where the "best" console (field generator) wasn't included, there's no such drawback for engineering. Neutroniums are the most expensive engineering console on the exchange, and the elite mk12 is equivalent to a purple mk13 with half of a mk13 purple RCS (RCS being the second most expensive engineering console) added in for free (or a few other modifiers like HullHP that don't otherwise exist).
•Fleet warp cores don't have the "best" modifier (Eff, as judged by exchange prices), but they'll still be better than anything else because they apply the power bonus and extra max power to two subsystems. It looks like you pretty much get your pick of combinations with X->Y power bonuses and warp core batteries.
•The AMP mod on the elite warp cores looks like a bunch of free damage, and looks much better than the EWS mod. Even tanks tend to run with full weapon power (since it's pretty hard to deal enough damage to hold aggro otherwise), so a small chance when shot to gain weapon power probably won't see much use. 10 weapon power is a 20% buff to energy weapon damage so it is a larger damage increase if you aren't already maxed on weapon power, but it relies on a proc rather than being a constant buff.